Friday, January 13, 2012

Evil Genius, the Tower Defense game

Who remembers the game Evil Genius?

An awesome game concept, great graphics and a brilliant score.
Evil Genius was wat everyone wants: be the bad guy, make tons of money - hell, get your own island, with secret lair and money printing press - and defeat James Bond!
I can go on a very long time, but fact of the matter is that this was one of the last truly inventive games. To bad there never was a sequel.

But what I was thinking, one could make a Tower Defense game out of it...

Build a base, with hallways and rooms. Fill it with traps, just like you could do it with the original game. And watch how the waves of Thieves, Saboteurs, Assassins and Investigators come into your base and try to knock you down!

My view of the game's mechanics:


Attackers
Agents that come into your base with the purpose of defeating you. Get money for destroying them. The higher level unit, the more skilled it is.

Investigators
They roam about the place and collect intel on your base. Find the entrances, crack them open and investigate the inside. If they find the strongroom (or treasure room), or any treasure items, the thieves will start to show up. If they see you -mr. Evil Genius-, the assassins will start to come. And if they find any special purpose room, the Saboteurs will come.
Killing them will produce little cash.
The higher the agent level, the easier it'll crack your doors and the higher level doors he will be able to crack.

Thieves
They steal money from the strongroom or special Loot items (achievements of some sort).
Door cracking skills will increase with level also. They can also avoid traps.




Saboteurs
Agents that attack traps and doors. You will need to repair or rebuild the traps if these guy's are finished with them.
The amount of damage increases per level.


Assassins
The most dangerous of intruders. Their goal is to eliminate you, the Evil Genius!
They skip by lower level doors and traps and will do damage based on their level.




Boss agents
Stronger agent. Can do all of the above. Will get you an awful lot of cash if you kill them!




Building your Lair

You can build your lair to protect your Evil Genius and secondary, your strongroom.
The rooms and  corridors can be created in a grid, according to the players own design. Some rooms will be the target of the attacking agents, others will be there for support. But you need to fill the corridors with traps of all sorts. You can also place traps in the areas outside your lair.

Traps
All sorts of traps:

  • Flamethrowers/Wind machine
  • Trapdoors
  • Gas cage
  • Lasers
  • Ceiling machine guns
  • Charge cannon
  • Exploding Palm trees
  • Mines
  • Piranha tank
  • Sawblades
  • Venus Man trap 
Minions
A cheaper option for the player would be to place defensive minions, like security units that kill the agents or social minions (like spin-doctors) that can turn the agents back or slow them down.
You could couple the minions with doors. Or assign minions to a room, to increase it's effectiveness.
Based on level and/or total point you could get the option to go to red alert and all minions draw their guns and shoot every intruding agent (a bit like Zombie Trailer Park has super-weapons).

Rooms
Two main rooms:
  • The Strong Room - The funds are stored here. Can be stolen from!
  • The Inner Sanctum - The Evil Genius holds office here. Big room, protected by your best defensive doors.
Supporting rooms:
  • Barracks - Determines the number of minions.
  • The Armory - Upgrades weaponry for your security minions and weapon traps. Required for some research.
  • Training Room - Allows to upgrade the level of your minions.
  • Laboratory - Research new traps. Requires minions.
  • The Control Room - increases your income. Requires minions.
  • The Hangar - increases your income. 
  • Power plant - provides your doors and traps with power. 
Doors
Your main defense are the doors that separate the rooms from the corridors. You can give the agents the runaround, but in the end they will try to enter the rooms to steal or destroy. The most valued possessions should then be guarded with the largest doors.

Conclusion
I describe to you my ideas on borrowing the ideas from the Evil Genius game, and use it to create a really interesting tower-defense game.
It's also a little bit of a tribute to, what I think of as, one of the best games EVER!

Evil Genius Video Review


Credits go to:
Elixir Studio for creating the game,
The Evil Planet for being still there, 
The Evil Planet Wiki for the graphics.
GOG.com for this last graphic.



You can still be the Evil Genius!

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